And once Apple decides to stop supporting its Intel Macs altogether, it's extremely unlikely that macOS will be able to run directly on any non-Apple hardware, Intel or otherwise. The process could (and likely will) get more difficult to sustain as Intel's hardware moves even further away from what Apple uses in real Intel Macs. Though I wouldn't actually recommend running out and buying the parts for a Hackintosh at this point, the ability of OpenCore and its developers to get macOS running on all kinds of x86 hardware is a noteworthy technical achievement. Apple is still adding support for newer AMD GPUs in macOS releases, presumably so those cards can work in the Mac Pro-the Radeon RX 6900 series, 6800 series, and RX 6600 XT are all supported-but Apple could easily decide to stop supporting newer GPUs whenever it wants. The GPUs from 11th- and 12th-generation Intel processors also won't work in Hackintoshes because they were never supported in real Macs, so you would need to rely on a dedicated AMD GPU to handle display output and other tasks (in real Intel Macs, even iMacs and MacBook Pros with dedicated GPUs still use the integrated Intel GPUs for video and photo encoding and decoding). Trying to use 12th-gen processors' new efficiency cores (or E-cores) can also cause general slowdowns because macOS doesn't know how to best distribute work between the different types of cores-macOS doesn't (and never will) support Intel's "Thread Director" technology, which needs to be baked into your operating system to get the best performance. It's that sort of flexibility that will keep macOS working on 12th-generation Intel CPUs and the Z690 chipset. All of that said, running macOS on newer hardware isn't for the faint of heart, and some things just aren't going to work. The still-active Hackintosh Reddit community is full of people running macOS on all kinds of different hardware. It can even run macOS on AMD processors, albeit with some caveats for software that relies on Intel-specific functionality. It can get old versions of macOS like Tiger (10.4) and Snow Leopard (10.6) up and running on old hardware, and it can even be used to run newer macOS versions on real Macs that Apple has dropped from the official support list. It adds support for reading and booting macOS filesystems, loads kernel extensions to support additional hardware, tells macOS how to handle your system's audio outputs and USB ports, and spoofs hardware to take advantage of macOS's built-in support (if, for example, your PC has a GPU that is similar to but not quite identical to a GPU included in a real Intel Mac).Īs OpenCore has developed and matured, it has gotten better at bridging larger and larger gaps between PC hardware and "real" Macs. OpenCore's job is to bridge whatever gap is left between your PC and real Mac hardware so that macOS boots and works properly. The key to building a functional Hackintosh is normally to build a PC that's as close as possible to actual Intel Mac hardware-most crucially, the CPU, GPU, and chipset. Combined with the bounty of creative games on Apple Arcade and the future looks increasingly bright for Mac gaming.Įxpect to hear more about all of this at WWDC 2023 on June 5, as well as new Macs like the MacBook Air 15-inch and likely the much-anticipated reveal of the Apple VR/AR headset.Further Reading Intel’s desktop CPU lineup gets a comprehensive overhaul with new 12th-gen chips If other developers can dig into the Metal API and the power the M1 and M2 chips offer then we could see better optimized games as well as games built for Macs from the ground up. But with No Man’s Sky on macOS, and other games like Resident Evil Village running well on Macs, I’m getting increasingly excited about Mac gaming. The power and potential of the Apple Silicon chips means this is a tad disappointing, as I feel there has been a lot of untapped potential for gaming on these slices of silicon. But it’s still a far cry from the gaming potential WIndows 11 supports. If you check out our best Mac games list, you’ll see there are a surprising amount of games that run on macOS. But this is all a positive sign towards actual wide-scale gaming being a realistic proposition for Macs. Now I’d need to try No Man’s Sky out for myself on macOS to see how it stands up to the experience I get on PS5.
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